"Mom, it's not fair that she gets to go first."
"I don't want to do the dishes."
I don't want to clean my room."
"Mom ..my brother won't get off the phone."
Any of those sound familiar? In my house, there's that and so much more. To resolve disagreements or get Chris to do chores, we use the - Rock/Paper/Scissors game. It works wonders. Always has and probably always will.
There came a day that I realized - Chris is predictable. He brought it to my attention. "Mom, it's not fair...you keep winning." After thinking about it, I realized he's correct. So, we had to stop playing for him to do chores. Now, I do it the good ole fashioned way and bribe him with time on his computer.
That conversation led me to look into the game. Could this possibly be more than just a way to resolve disputes? If Chris is predictable, then that would mean I could read him. If that's the case, then there's a critical thinking skill involved. Come to find out - the game has many benefits. Not only that, it's been used throughout history for many disputes. Ironically, it dates back to 206BC-220AD, in the Han Dynasty. They called it, "san sukumi - ken".
Along the ages and places, this game was given many names. One was, "three-way deadlock. Unfortunately, for our special ones, regardless of the name - this teaches only a win-lose situation, but it does have great benefits. Here are some to list:
-shows predictable patterns
-helps to be mindful
-helps to focus
-helps to think ahead
-helps with critical thinking
-helps build cognitive abilities
-overall promotes intelligence and memory
If you're feeling froggy to look up areas this game was used...I will give you some hints:
-win auction rights for a 20 million dollar collection
-2006 Federal Judge used this for a case
-warfare (back in the good ole days)
-national /international competitions
As much as I'm a firm believer in a win-win situation, this game promotes so much more than compromise. It's also a fun way to resolve disagreements, have children do chores, and learn skills that will benefit them in the long run.
That's why in my book, "Learning About My Disability Through Others", I've lead the story with this game. For children, like my Chris, with short attention spans - this game is not only fun, helps resolve disagreements (without issue), but creates/amplifies crucial skills they need.
For others who may want this information from someone with higher degrees than I - please feel free to look up Neil Farber M.D., Ph.D., CLC, & CPT. The editorial I found was called https://www.psychologytoday.com/blog/the-blame-game/201504/the-surprising-psychology-rock-paper-scissors